The people of Ten-Towns are on edge with food and supplies scarce, each town looks jealously to its own survival. INTRODUCTION Winter has come early to Icewind I)ale. This adventure also includes a poster map containing art from Legacy ofthe Crystal Shard and a tactical map for one ofthe encounter locations. You can help the organizer by providing character creation resources for the edition of the game you’re running: the D&D Next playtest packet, Heroes ofthe Forgotten KingTM Heroes ofthe Fallen Lands doms, and the 4th Edition Player’s Handbook or the v.3.5 Player’s Handbook. Players begin the event by creating I st-level characters. In advance ofthe Launch Weekend event, please indicate to the organizer what edition ofthe rules you would prefer to use, or ifyou’re willing to run whichever edition the organizer needs you to. Like the Legacy ofthe Crystal Shard adventure product, this scenario is playable using three versions of the DUNGEONS & DRAGONS game: 3rd Edition v.3.5), 4th Edition, and the D&D Next playtest rules.
#Legacy of the crystal shard characters full#
Ten-Towns is under assault by forces both outside and within, and by the session’s end, the players’ choices will set them on a path that may tip the balance ofpower in Icewind Dale in the upcoming D&D Encounters season, in which the full adventure plays out. RUNNING THE EVENT tm Launch Weekend for Welcome to D&D Encounters ! This adventure expands TM Leqacy ofthe Crystal Shard on the opening ofLegacy ofthe Crystal Shard, stranding players in the furthest reaches of Faerün’s North just as winter arrives. Manufactured by: Hasbro SA, Rue Emile-BoécDelémont, CH. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Any reproduction or unauthorized use ofthe material or artwork contained herein is prohibited without the express written permission ofWizards ofthe Coast LLC. This material is protected under the copyright laws ofthe United States of America. All Wizards characters and their distinctive likenesses are property ofWizards ofthe Coast LLC. Engle Graphic Designers Leon Contez, Matthew Stevens, Emi Tanji Cartography Mike Schley D&D Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross,John Feil Prepress Manager Jefferson Dunlap Imaging Technician Carmen Cheung Production Manager Donna Woodcock Organized Play Chris Tulach DUNGEONS & DRAGONS, Wizards ofthe Coast, Legacy of the Crystal Shard, Heroes ofthe Fallen Lands, Heroes ofthe Forgotten Kingdoms, Player’s Handbook, D&D Encounters, D&D, all other Wizards ofthe Coast product names, and their respective logos are trademarks ofWizards ofthe Coast LLC in the USA and other countries. Salvatore,Jeffrey Ludwig,James Wyatt Development and Editing Greg Bilsland D&D Group Manager Mike Means D&D Producer Greg Bilsland Senior Creative Director Jon Schindehette Art Director Kate Irwin Cover Illustration Tyler Jacobson Interior Illustrations Ed Cox and Jason A. There, after a short battle, the magical heat of Crenshinibon destabilized the snow cap, and an avalanche killed Kessel and took Drizzt back down the mountain.LEGACY OF THE CRYSTAL SHARD TM LEVEL CHARACTERS T AN ADVENTURE FOR 1sĬREDITS Design R.A. With the help of Regis, a halfling prisoner in the tower, Drizzt escaped his cage, and followed Kessel through a portal to the top of a mountain. However, Wulfgar led his people not against Ten Towns, but against Kessel. The wizard, sure of victory, imprisoned the drow in a cage of magical light, and taunted him with images of the barbarians joining the battle for Ten Towns, thinking that Heafstaag still led them. He enslaved the goblins and orcs of the nearby mountains, building them into his own army, their wills completely destroyed by Crenshinibon.ĭrizzt used his stealth and Guen’s unnatural eyes to find his way into the Crystal Tower, Cryshal-Tirith, where he fought his way past Akar Kessel’s orcs and trolls to face the wizard himself. Kessel, with no idea that he was being controlled, decided to conquer Icewind Dale for his own. Crenshinibon, obsessed with gaining power, twisted Akar Kessel’s mind to get him to do its will. After being coerced into killing the only man that was like a father to him to gain station in Luskan, the failed wizard Akar Kessel, left to die in the Spine of the World, found Crenshinibon, the Crystal Shard, a magical, sentient crystal with the ability to lend power to its wielder, make tower sanctuaries in the likeness of itself, and insinuate itself into the minds of others, including that of its wielder.